Development Experiment - Needs your vote!

Hey everyone! So this thursday we launched our experimental project of live student research. The goal for this project was to as a community come up with a game and start making it live, and have the community work together to solve problems that come into play.

As I’m not an experienced developer in the levels as someone such as Jon, there will be situations where the community can work together to do debugging, and finding research and answers.

The start of this event, was an introduction to the method I use to generate games ideas. We used this idea to come up with 8 awesome games concepts, ( which are paraphrased of course ) and we decided to bring these 8 ideas to the community to get your feedback on which game we should make.

To summarize the method we review the top rated games in the casual/arcade mobile market and assign them a number. We then generate a random number next to another number and combine the two game titles they are attached to, making a brand new unique game. Keep in mind, we are sticking to mobile and hyper casual games for this experiment project.

You can see more details and the fleshed out understanding of rewarding player experiences and how it was done by reviewing the live stream here:

So, we leave the decision in the hands of the entire community instead of just those who were able to participate. This way we can keep you guys all updated on the progress as well.

Thanks for reading, and please vote in the poll here:

Live Development - Game Idea Poll

Below is the 8 Ideas:

IDEA #1-3: Combo: Subway Surfer + Planet Bomber


(1)Endless Runner with Enemy AI

In this game the player will run forward on the map consistently collecting ammunition or other powerups. The player will then activate those powerups to destroy the enemy AI that is running away from the user down the path, or sometimes towards.

(2)Spinning Map + Object Destruction

In this game the player will be on the outside of a rotating disc shaped map. The player will progress through the map trying to enter the proper locations and use the weapons found along the way to get through enemies. Upon reaching the center they will climb up or down to the next level.

(3)Endless Runner + Boss fights

In this game the player will run down the traditional straight path of an endless runner, but will collect weapons. Each weapon will have a value that totals to the amount of firepower the player has. When the player is ready, they can click a UI element that directs them away from the endless runner map towards a boss fight for the end of the level. At the boss fight, the player will use various weapons they collected. The boss will have phases and moves that may require certain weapons in order to damage them, such as a shield that requires you to have collected a rocket launcher in order to break it when it appears (thus rocket launchers will be scarce on the level related).

IDEA #4: Combo: Granny + Stickman Hook


(4)Stealth Survival Horror + Grappling Objects

In this game the player is stuck in an apocalyptic world with horrors of all kinds seeking fresh meat. If the player is caught, is is very likely they will be killed. You must use the only ability you have which is to shoot a grappling hook and grab objects in your environment, as well levels and walls and move them with your grappling hook to make openings or trap horrors. They aren't too smart, and don't realize the room has been moved as long as you don't do it in front of them. Use this ability to unlock special hiding places as well for further defenses.

IDEA #5-7: Combo: Knock Balls + FireBalls 3D


(5)Cannon Shooting + Jenga

In this game, players will tap the screen to fire a cannon, or swipe to adjust the cannons direction. The goal is to shoot through a target area to hit a tower of blocks similar to jenga on the other side. The block they hit will be removed and the player has a goal amount to hit before a timer runs out to proceed to a more difficult level. If the tower collapses over the player loses.

(6)Tap target to shoot + Scrolling Platforms

In this game the player does not move, and instead platforms will move across the screen with enemies spawning on them. The player will tap the target they wish to shoot to collect it’s points or power ups, ensuring to not accidentally shoot the wrong targets such as innocent lives. Players could have different guns perhaps like a six shooter and have to reload etc. Buy new guns to reload less often.

(7)Cannon Shooting + knock backs

In this game you are able to shoot and adjust your cannon and turn around. Waves of enemies are coming toward you, and shooting them down will prevent your demise. Hitting an enemy successfully can knock you further away from them or have other effects to give you the advantage.

IDEA #5-7: Go Fish! + Flappy Bird Origins


(8)Deep Sea Fishing + Flapping

The player takes on the role of the bait on an experienced fisherman's hook. The hook will sink down to the ocean, and fish will come after the bait. Tap the screen to flap around wildly in the water to scare off predators and move around to avoid them. Dodging the fish will make them leave, forcing the fisherman to recast with more weights on the line making it go down deeper and increasing the difficulty. Good luck little worm guy.

Thanks for reading, and please vote in the poll here:

Live Development - Game Idea Poll