Object Pooling in Unity - Part III (Final)

Hey everyone! In this finale of our 3 part series we talk about Unity Object Pooling. We will use bullet holes to generate an object pool pattern that is really simple to use and can be adapted to a more modular approach that we talk about in our upcoming C# survival guide.


To get a full scope of this tutorial series be sure to check out the other pieces of the series regarding raycasting, mouse movement, and other awesome components of this mini-series for Unity3d in C#.