Developer Logs

    After the announcement of the Game Jam #1 topic "Jump Scare" I immediately had an inkling of an idea, which I mulled upon while I was out running and thought I had something worthwhile.

    However, I none the less realised i needed to think things…

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    Created a First Person Player according to The Ultimate Guide to Game Development with Uni [URL:https://www.udemy.com/the-ultimate-guide-to-game-development-with-unity/]ty Section 17 Player Setup.




    I don't like using the First Person Character…

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    An idea has been solicited from the mushy grey that poses as my brain. What flows from there are hopefully going to be highly entertaining and scary as ... shuddering socks dropping to the floor.




    This is probably working backwards, getting a…

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    In my past articles I've sometimes mentioned the word "testable". Have you noticed it? Let me ask you a question. How would you test this code:

    (Code, 1 line)


    If your answer is something like: "Ehm. Maybe put it into a controller and write the…

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    Day two has come!
    10:45 am -
    Just woke up fueled up with some coffee and decided to get right to work on the game jam. Now normally I would be full of ideas but this time I'm blank, so rather then sitting around doing nothing while staring at the…

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    Assemblies are an awesome way to structure and organize your code. Also they provide you the possibility for having restricted access on your code. But let's start at the beginnning.

    What are assemblies?
    I think the easiest way to answer this is to…

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    Let's continue with the high-level-architecture tips-and-tricks stuff ;-). Beside using reusable components I've also learned to fall in love with ScriptableObjects. I'm using them extensivly since I saw this here:

    (Hidden Content)


    That guy…

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