The concept of Patient Zero.5 was born out of envy and challenge.
The above sentence will stop some people in their tracks. Envy? Challenge? Yes, envy and challenge, because I saw other game developers move on to their next big project and I had ... nothing ... a big, round zero.
I am a beginner "game developer" hobbyist and I followed the road of "start small, keep your scope small, make a lot of small games", which I did, with game jams and small games created for fun and for the enjoyment of family and friends. Now, I feel, it is time to move on, try something bigger and increase my scope to a larger field of creation. A survival horror FPS. Some of you would say, " You bit off more then you can chew." Maybe, but here is where the challenge come in. I challenged myself to at least complete the first basic level of my game and all of its planned mechanics in two months. (If I can do that, what is there to hinder me from finishing the rest of the project? (psychological warfare on myself )).
When I was busy with the game jam "Jump Scares", my son saw me working and was impressed with my progress. He told me, the next game I should make should be a "The Forest" clone (we both are nuts about this survival horror game). I scoffed at the suggestion, but I put the seed of this idea away in a dark corner of my mind.
After my green streak of envy, I took this seed out and I started nursing and watering it into a full blown game idea and Patient Zero.5 was born.
The name, Patient Zero.5, did not get any support from my family and friends. i tried finding other names, but they were just not right. To me personally, Patient Zero.5 represents the core of the story line, A bombshell that needs to be found by the player. So, I thickened my "sensitive skin" and stuck with the title "Patient Zero.5"
The crow (which I am using as a symbol with the Patient Zero.5 title) has an interesting, mythological background, which I think will contribute to the dark undertone of the game.
The game design document for Patient Zero.5 has been created (there are still some missing parts, but I am slowly filling it in) and is the lifeblood of any game, no matter how small or big.
Thank you for reading this "longish-history-of-the-making-of-not-so-much-of-a-devlog-yet" written piece about Patient Zero.5, a 3D survival horror FPS.
Next time; DevLog #2 The creation of the rooms in our first level in Patient Zero.5.