I'm able to save as a binary input and pull it back into a game but having problems trying to understand JsonUtility to save as a json file with a set path and name. Anyone had any success with this?
public void SaveAsJSON()
string json = JsonUtility.ToJson(this); * I know "this" is wrong
Save save = JsonUtility.FromJson<Save>(savePath + json); * savePath is a global variable
Debug.Log("Saving as JSON: " + json); * message is not displaying because of the string json