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The Ultimate Guide to Game Development with Unity 2019 - Space Galaxy - Enemy Fire Double Damage Problem  



Working through the course on Udemy and curious how people solved the problem with the enemy doing double damage.

I thought about adding a box collider and rigid body to the enemy laser prefab and a custom script but I'm sure there must be an easier way that I am missing.


Are you using two separate objects for the enemy lasers? Or are you encapsulating both in a single game object?

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1 Answer

I think I made the actual prefab be both of the lasers inside a box collider and checked for collision.   




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