Prototype code to animation
Hi all! I'm not entirely sure if this is the best place to ask this but here it goes! Once you have finished prototyping your core gameplay, using blocks and maybe physics, how do you translate that information into a 3d package and into animations?
Here is an example, I have a super cool capsule in unity that I have a dash attack script attached to. The super cool capsule has logic built-in and I have figured out that he can dash forward over a distance of ....2.5m and this feels good to me and my designer, Changing that in the inspector would be easy, but now I want Super cool Capsule to be a super cool 3d model. So how do I get from capsule moved forward via physics (or character controller etc) to an animated model with root motion? I see a lot of courses that show how to set up existing animations in unity, but none on the workflow on how to get from prototype to production in regards to mechanics. I was hoping someone could point me in the right direction!
Thank you for all you do!