Which game should we make for our Live Development experiment? 22
(1)Endless Runner with Enemy AI (0) 0%
(2)Spinning Map + Object Destruction (3) 14%
(3)Endless Runner + Boss fights (7) 32%
(4)Stealth Survival Horror + Grappling Objects (3) 14%
(5)Cannon Shooting + Jenga (0) 0%
(6)Tap target to shoot + Scrolling Platforms (2) 9%
(7)Cannon Shooting + knock backs (1) 5%
(8)Deep Sea Fishing + Flapping (6) 27%
We need your help! Which game should we make for our live development stream? These games were paired off together and a unique game came out of them. Before voting, please review the article about this project to ensure a fully reviewed decision is made!
REVIEW the article here: Development Experiment - Needs your vote!
IDEA #1-3: Combo: Subway Surfer + Planet Bomber
(1)Endless Runner with Enemy AI
In this game the player will run forward on the map consistently collecting ammunition or other powerups. The player will then activate those powerups to destroy the enemy AI that is running away from the user down the path, or sometimes towards.
(2)Spinning Map + Object Destruction
In this game the player will be on the outside of a rotating disc shaped map. The player will progress through the map trying to enter the proper locations and use the weapons found along the way to get through enemies. Upon reaching the center they will climb up or down to the next level.
(3)Endless Runner + Boss fights
In this game the player will run down the traditional straight path of an endless runner, but will collect weapons. Each weapon will have a value that totals to the amount of firepower the player has. When the player is ready, they can click a UI element that directs them away from the endless runner map towards a boss fight for the end of the level. At the boss fight, the player will use various weapons they collected. The boss will have phases and moves that may require certain weapons in order to damage them, such as a shield that requires you to have collected a rocket launcher in order to break it when it appears (thus rocket launchers will be scarce on the level related).
IDEA #4: Combo: Granny + Stickman Hook
(4)Stealth Survival Horror + Grappling Objects
In this game the player is stuck in an apocalyptic world with horrors of all kinds seeking fresh meat. If the player is caught, is is very likely they will be killed. You must use the only ability you have which is to shoot a grappling hook and grab objects in your environment, as well levels and walls and move them with your grappling hook to make openings or trap horrors. They aren't too smart, and don't realize the room has been moved as long as you don't do it in front of them. Use this ability to unlock special hiding places as well for further defenses.
IDEA #5-7: Combo: Knock Balls + FireBalls 3D
(5)Cannon Shooting + Jenga
In this game, players will tap the screen to fire a cannon, or swipe to adjust the cannons direction. The goal is to shoot through a target area to hit a tower of blocks similar to jenga on the other side. The block they hit will be removed and the player has a goal amount to hit before a timer runs out to proceed to a more difficult level. If the tower collapses over the player loses.
(6)Tap target to shoot + Scrolling Platforms
In this game the player does not move, and instead platforms will move across the screen with enemies spawning on them. The player will tap the target they wish to shoot to collect it’s points or power ups, ensuring to not accidentally shoot the wrong targets such as innocent lives. Players could have different guns perhaps like a six shooter and have to reload etc. Buy new guns to reload less often.
(7)Cannon Shooting + knock backs
In this game you are able to shoot and adjust your cannon and turn around. Waves of enemies are coming toward you, and shooting them down will prevent your demise. Hitting an enemy successfully can knock you further away from them or have other effects to give you the advantage.
IDEA #5-7: Go Fish! + Flappy Bird Origins
(8)Deep Sea Fishing + Flapping
The player takes on the role of the bait on an experienced fisherman's hook. The hook will sink down to the ocean, and fish will come after the bait. Tap the screen to flap around wildly in the water to scare off predators and move around to avoid them. Dodging the fish will make them leave, forcing the fisherman to recast with more weights on the line making it go down deeper and increasing the difficulty. Good luck little worm guy.