I decited to import some sound effects in my game. Everything looks legit when played on notebook but when played on Android there is a slight delay for one of the sounds. So when object is destroyed sound is called about 1 second after.. I did some research and this appears to be normal issue for Android devices, because of their performance. I also reduced latency, which means a slight delay, but i dont think this will solved the problem entirely. I even changed scripts that manage sounds, couple of times, different ways and it still didn't solve the problem? Did anyone had experience like this?
Idk if i should do object pooling here or it's normal to just do Raycast or something simillar in front of that object that is going to start sound effect earlier ?
(This image explains my problem in a bit different way )