Hi I am working through the Udemy Ultimate Guide to Game Development class. On the "Laser Setup" Jon demonstrates prefabs. I understand the prefab workflow has changed, but I can't get the same result demonstrated in the video.
Jon takes the Laser Object out of the "Sprites" folder, and makes changes the the Y axis (to .88) on the transform position of the laser in the hierarchy.
Then he creates a "Prefabs" folder and drag and drops the laser object into the prefabs folder.
Then he opens the laser in the prefabs folder, changes the Y axis in the transform back to 0.
He then drags the laser prefab into the hierarchy and duplicates it once. Leaving the original "laser" plus "laser(1)" and "laser(2)".
He shows that the original laser has the Y axis set to .88 but the two copied from the prefabs folder remain at 0.
He then clicks "apply" on the original laser. This sets the Y axis of the laser in the prefabs folder to .88, but leaves the Y axis on the 2 duplicates laser(1) and laser(2) in the hierarchy at 0.
I CAN'T replicate this action!
When I select the "overrides" drop down on my original laser object it does not give me the option apply changes to the laser in the "prefabs" folder.
I suspect this is because I haven't made a change, however when I change the transform position of ANY of the laser game objects it doesn't allow me to apply the override to the "prefab" laser.
I CAN change the color of my original laser and apply the override to that, BUT it changes the color of ALL THREE lasers in my hierarchy. NOT leaving the duplicated lasers the way they were as Jon demonstrated in the tutorial.
Hope that's enough detail.
Can anyone help me figure out what's going on? Is this even a big issue?
I don't want to keep working and discover this is a big deal later in the course.