In unity... everything works fantastically, ship stays within designed bounds.. no problems.
Once I build and run in PC platform... no matter what resolution, +/- windowed mode, etc I choose...
In Unity "play" Game: ship here is at the boundary (10,-6,0).
Below: My player is able to move well beyond the boundaries of the screen. It looks like half of the game is off screen. I've even rebuilt my canvas/UI from scratch... I've tried every single screen resolution option out there.... seriously... what did I do wrong lol?
I've re-watched the videos multiple times on how he set up the UI/Canvas / game field... Everything he did... I did... ... Stuck!