Bloodborne in Unity P5!
Part 5 of building bloodborne in unity is out!
This is the final video examining how to build game environments from games like Bloodborne or the Dark Souls series using game assets from our filebase at gamedevhq.com and Unity 2018.3. Today you'll learn how to add a thick fog/mist into our scene using a pre-built particle system attached to a spritesheet. We will also add our knight character into Unity 2018.3!