Learn to Program with C# – STRUCTS VS CLASSES – Advanced Unity Tutorial

I'm excited to dive into the world of structs and classes in C# for Unity development. Let's explore these concepts as if we're designing a first-person shooter (FPS) game.
Our C# Programming category, where you can transform your coding ambitions into reality. Designed for both beginners and seasoned developers, our resources guide you through the essentials and complexities of C# — an object-oriented language pivotal for Unity development and widely used in software engineering.
I'm excited to dive into the world of structs and classes in C# for Unity development. Let's explore these concepts as if we're designing a first-person shooter (FPS) game.
What is a char in C#? Building the Foundation of Text and Character Manipulation.
Think of C# operators as the gears in a well-oiled machine, each playing a crucial role in making your program function smoothly. Just as a mechanic uses different tools to fix cars, developers utilize a variety of operators to manipulate…
In C# programming, operators are the unsung heroes that perform a wide range of tasks in your code. Think of them as your toolbox when developing a small indie platformer game. They help you manage everything from character movements to…
C Sharp Regular Expression: Powerful Pattern Matching As a game developer, I’ve found C# regex to be an incredibly useful tool, especially when working on text-based adventures or dialogue systems. Let me walk you through the basics and some advanced…
As a game developer, I’ve found that understanding loops is crucial for creating engaging gameplay mechanics. The foreach loop in C# is a powerful tool that I use frequently when working on various game projects. Let me walk you through…
Hey there! I’m excited to dive into the world of C# programming with you, focusing on variables – a fundamental concept that’s crucial for any aspiring game developer. As someone who’s created countless first-person shooters, I can tell you that…
Functions and methods are essentially the same thing in C#. They're like the different weapons in your FPS arsenal - each with a specific purpose, but all designed to help you achieve your objectives more efficiently.
I've found interfaces to be incredibly useful, especially when creating complex systems in games.
As a game developer, I've found enums incredibly useful for managing states and creating more organized code. Let's break this down in a way that's easy to understand, using some fun game development examples along the way.